cloth simulation (Marvelous Designer)
(rendering of a simulationen, that I created for the ZWONULL Project „Mercedes-Benz PK, IAA 2013”, see below)
Part of the cloth simulation I did for a customer last summer. The simulation was done using Marvelous Designer. I rendered this animation for my private pleasure with Octane for Cinema 4d. Octane seems to be perfect for this kind of stuff. One frame of 1280 x 720 video rendered in between 8 and 40 seconds (depending on the amount of cloth visible) on my 2010 Mac Pro with an NVIDIA GeForce GTX 670 (4 GB RAM). No external editing besides the one cross blend in the middle. Just some Octane post effects.