I finally managed to update CallOnActivation so it now works with Cinema 16 without producing error messages. Thanks to Nathan Clark and Marcus Schneider for reporting the bug!
You can download here.
Yesterday I started to play with the rather new Corona render engine which has just been released for Max and is currently in development for Cinema 4d, Blender and Maya. There is a free alpha version available for Cinema 4d. This version will remain free until summer at witch point hopefully the release version will be ready. I downloaded this version Yesterday and I’m very pleased with what it does at this point. It is very fast, especially for a cpu renderer, easy to set up and delivers gorgeous results. I can highly recommend to download it and give it a try!
However, there is one nasty bug – surprisingly the only one I came across so far – that crashes the plugin after the second frame or so when rendering animation. According to their forum this doesn’t always seem to be the case, but I couldn’t get Corona to render more then two frames. Now, since I mostly do animation and Corona’s speed and quality really turned me on, I was looking for a workaround and found one in the combination of a script and a little plug-in. So for those of you interested, I’ll describe briefly how to get it running. This will probably be redundant soon when the next update arrives, but until then it might be helpful.
The script mentioned in the video can be downloaded here.